Smashing Sculpture

Fracture, RBD, Pyro

Houdini

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The Objective

The goal for this project was to fracture an object using one of the fracture methods in Houdini. I did a Voronoi fracture, and customized the fracture so that there were smaller fracture pieces where the impact of the fall is. I used COPS for the materials and lightly referenced a cat sculpture from my Amazon cart. I used the billowy smoke shelf tool for the small dust blast, and the debris shelf tool for the debris. When assigning materials to the debris, one material was assigned to each individual piece. To randomize it more, I used path patterns based on the piece number of the debris.

Reference Video

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Texture Reference

I found the shapes and organicness of this object very beautiful. It allowed me to experiment with layering different noises just to see what would happen instead of strictly copying the look.

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Proposed solution

To address these challenges, we will implement a comprehensive project management overhaul. We'll introduce a task assignment system, enhance communication channels, and establish a clear file organization structure. A centralized hub will provide easy access to vital data, improving decision-making and evaluation. We'll also create standardized project update and performance metric documentation. This holistic solution will streamline processes, reduce stress, and elevate work quality, enabling us to better meet client expectations and support our business growth.

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Beauty Render

The unfortunate reality of this beautiful sculpture being smashed into pieces.

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Final render

And finally, the outcome!