VEX Metal Shader

VEX, COPS

Houdini

Sample project image

The Objective

The goal of this project was to create a versatile metal shader entirely with VEX in Houdini. Referencing an image I took, I created a metal shader with maps for diffuse, specular roughness, bump, and displacement. Any metal can be created using this shader by adjusting the controls I created.

UI Controls

The different UI controls I made to change the look of the metal

Sample project image

Texture maps

Here are maps I made for the metal shader. In order from top to bottom they are CD, roughness, displacement, and bump.

Sample project image
Sample project image
Sample project image
Sample project image

Final Render

The final rendered product!

Sample project image