VEX Metal Shader
VEX, COPS
Houdini

The Objective
The goal of this project was to create a versatile metal shader entirely with VEX in Houdini. Referencing an image I took, I created a metal shader with maps for diffuse, specular roughness, bump, and displacement. Any metal can be created using this shader by adjusting the controls I created.
UI Controls
The different UI controls I made to change the look of the metal

Texture maps
Here are maps I made for the metal shader. In order from top to bottom they are CD, roughness, displacement, and bump.




Final Render
The final rendered product!
