VEX Wood Shader
VEX, COPS
Houdini

The Objective
The goal of this project was to create a versatile wood shader entirely with VEX in Houdini. Referencing an image, I created a wood shader with maps for diffuse, specular roughness, bump, displacement, and coat. The waves in the wood pattern are randomly generated with noise. The number and position of boards and holes can be changed.
UI Controls
The different UI controls I made to change the look of the wood

Texture maps
Here are maps I made for the wood shader. In order from top to bottom they are CD, roughness, bump, displacement, and coat.





Final Render
The final rendered product!
